Lesson 8 | Basic Materials | Cg Blog

Lesson 8 | Basic Materials

Creating basic materials is really simple. Check this video:

BASIC CONCEPTS:

  • Don’t use too brighten colors, they will look fake
  • Always Use Diffuse = BLACK  for metal chrome and pure glass
  • Always flag “fresnel” for every non-metal material (glass, plastic.. )

EXERCISE:
Download BASIC-MATERIALS-SCENE | OBJ Version and reproduce the materials in the video. You don’t need to modify camera or lighting! Everything is ready to work: only play with Material Editor. (Inside the pack you also have reference pictures).

Note: With this simple tips you can create 90% architectural materials.

17 Responses

  1. vikoum says:

    Hello Ciro,

    I can’t download the scene. I get “404 – File Not Found” 🙁

  2. JR Rutter says:

    Lessons are very good.
    Each time i learn something new.
    Speed is not to slow and not to quick.
    Thanks Ciro & others.

  3. Nehale says:

    I’m enjoying how simple they are, but sometimes it feels too quiet

  4. Mario Williams says:

    Hi Ciro:
    Finally I’m a member, and I learn a lot. In this lesson I saw the video but couldn’t download the scene
    Thanks Ciro

  5. mahmoud ebaid says:

    hello ciro ,

    Thanks for these usefull lessons , but i have also the same problem while downloading the scene as Mario … 🙁

  6. mahmoud ebaid says:

    hi,
    it working now , thanks alot 🙂

  7. Mohamed Aouam says:

    Hi
    how to do, just to control the transparency, not distortion, once I made a bathroom with a glass shower, and all that is behind the glass was twisted, and wasn’t able to fix it.
    your lessons are really interesting!

  8. Mohamed Aouam says:

    i tried but with opacity map, i can’t add reflection to the glass

  9. raji abdulkabir says:

    ciro u are just too fantastic

  10. Alejandro Ramirez says:

    Thanxs Ciro, Now I know the purpose of using fresnel reflections!

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