Ciro Sannino - Auth | Cg Blog - Part 2

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Gamma 1.0 for output in Max 2014

Gamma 1.0 for output in Max 2014

This trouble of Max 2014 adding gamma 2.2 when saving in JPG made me think about.. and I found this interesting super-easy solution!


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Evaluate gamma compensation at a glance!

Evaluate gamma compensation at a glance!

Can we evaluate if gamma compensation has been applied correctly, knowing the color and texture objectively? Yes, let’s see how with some simple examples.


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3
Motion blur – It’s all about balancing

Motion blur – It’s all about balancing

Motion blur is due to rapid movement or long exposure: let’s try to verify if V-Ray is so real as they say.


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2
Dark Living – Final & Post

Dark Living – Final & Post

LESSON #40: In this lesson I’ll show you how to create bloom and glare effects with Lens, how to save time with lower GI and a solid workflow for Post Production with render elements.


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11
Dark Living – Materials

Dark Living – Materials

LESSON #39: In this lesson I’ll show you a procedure to control and create amazing complex materials. Follow my suggestions and the complex materials will be suddenly easy to understand.


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