The rule of thirds in 3ds Max
The points of intersection are called points of interest. If you place your subject on these points the photo will result dynamic, balanced and organized. How to do that in 3ds Max?
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The points of intersection are called points of interest. If you place your subject on these points the photo will result dynamic, balanced and organized. How to do that in 3ds Max?
Neox, an user from Treddi.com (italian forum), realized a videotutorial showing step by step how to model a tiled roof with 3ds max. Modeling this kind of Roof is a very annoying thing, becouse in order to abtain a beautiful model you have to model tile by tile and you can’t use bump mapping or […]
There’s no doubts: Modeling Nurbs is the best solution if you are going to model objects, especially all objects made by industrial production. I don’t know how many times did you try to model a cell phone, usb pen, ipod or something like that. There are many sinouos surfaces and smoothed edge! I watched around […]