By default every texture is low quality in the viewport:
To show detailed textures, enable “Match bitmap size as closely as possible“:
Every new texture you’ll add will be showed in hi quality.
About the texture already assigned: go to the material editor > bitmap > click “RELOAD”
Here how the texture will look in your viewport:
Note:
By default you can’t see detailed textures because default setting is done to preverse as more memory as possible.
Hi Ciro!
can you tell me why use DIRECT3D 9.0? because in my case i have NITROUS and say it is recommended. what kind of different exist between both?
thanks.
Hi Sandro,
sorry this is not my field.
But ask me what you want to know about how to use V-Ray in a phiographic way 🙂