In these lesson I’ll talk about V-Ray Materials.
INDEX
- V-Ray IES and V-Ray Light Materials
- How V-Ray Light Materials works
- Compesate exposure
- Direct Light
- Simulate water pool
- Increase reflections with IOR
- Lights underwater
- Affect Shadows option
- Create a reflection map form the diffuse
- How reflection maps work
- 3 narrated HD VIDEOS are included
- Start and Final MAX FILES are included (exercise)
Time to complete this lesson: 25 mins
These are the areas and the materials we will work on:
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/ Also Learn Corona Renderer
great Lesson thank you!
I really suprised how easy it could be in your tutorials!!!!!
GREEEATT
hey thank you for this brilliant piece! your english is fine and understandble.. don’t worry and keep up your great work
Really effective lesson… I was also looking for a simple simulation of poolwater! thanku
hi,
nice tuts again. but be careful to decease reflection effect while using bitmap, your reflection color has to be darker than most bright spot in your image. then you can reduce numeric value in maps section.
Best wishes
Looking great ……… good luck !
Really good lesson. Easy and practical. And your English is just fine, the narration is good !!
i was really waiting for it
thank you again
Hello Ciro! Wonderfull tutorial as always!
I am a little confused about the fresnel reflection. In which cases I should not use it?
Hi Viktoria,
fresnel is just for non-metalic objects.
Look a kthis lesson: https://www.cg-blog.com/index.php/v-ray-for-beginners/lesson-8
Unluck “L” if you want to enhance it.. my suggestion is never abuse 😉
Thanks Ciro! Sometimes I get confused with it!
I have another question though.
I saw when you were working in Photoshop you saved the material in jpg format. What is the difference if we are working with png format? Is it better with png or with jpg because they are smaller in size?
If you save JPG 100% quality they are pretty the same.
what did i miss? i cannot locate bitmaps of final file materials
Hi Gil, thank you for your message!
The packs are updated with textures 😉
ciro sei grande e il tuo sito è magnifico
mille grazie
hello
what is the best graphics card to handle thousands of polygon?
QUADRO for sure! Higher price = more polygons to handle 🙂
Hi,ciro
I’d like to ask u why in my vraylightmaterial parameters doesn’t has “compensate exposure” option? There is only ” emit light on back side” option……I’m using V-Ray Adv 1.50.SP5 and 3DS max 2011…..tq
Yes Benny, this option appeared in vray 2.0 – Anyway you can just increase multiplier, it is absolutely the same.
i like this tutorial very much…nice tips thank you.
very nice tutorial! 🙂 Ciro can you kindly show how to put the camera placing specailly in the interior with small amount of space? how can you show the large area without that much distortion on the scene? thanks in advance!
Hi Paul, thank you for your words 🙂 You can select vray camera and click GUESS VERT to correct lens distortions 🙂
thanks Ciro! 🙂
hi Ciro
where I can find vray presets that I may be more practical to move from one set of final render one test?
Hi Christian,
check the settings for TESTS and FINALS in LESSON 2 😉
Hi Ciro,
very nice tutorial.
I assign light material on object but when render it looks gray . (also tried different colors & increase intensity ,however it looks gray.
& earlier I told about —- I can’t render in v ray 2 .when I start render immediately one click & then nothing is render.
I have free version of 3ds max 2011 & demo version of v ray 2 of choas group.
plz tell me what i have to do? because I can’t practice any exercise.
Hi Hina,
about which file are you talking about? Probably you have a flag to “override material” (render panel(F10) > V-Ray > global switches). Let me know 🙂