Still problems of love with Saving Materials and Material Editor?
Yeah, managing materials in 3ds Max could be more simple. Fortunately, the 2011 version is a little bit easier to use. In this post I use the 2012 version to illustrate the logic:  it’s easier to understand, and in the end I’ll wirte down some advice for 3ds max 2009 and similars.
One more clarification before you start. In this post I use the Material Editor Compact to give an universal explanation. Who has the latest versions will find the Slate Material Editor. To activate Compact version, open it and select: modes > compact material editor. Let’s get started 🙂
*
In this video I’ll show you how to save materials in 3ds Max.
(Watch the video and you don’t need to read the full post)
Our contents are created only by V-Ray Licensed Instructors®
To access this lesson and all premium contents, please
Login or Subscribe
.
.
Textual Version
The 2 options to handle in the Material Editor are:
- Get Material
- Put to Library
There are several ways I could follow to achieve the same result. Here the 3 steps I suggest:
.
1 - In the Material Editor (top), click GET MATERIAL  to open the Material/Map Browser. Click on the black triangle and select New Material Library to create a new library:
I called my file “mymaterials” and initially it appears empty:
.
2 - Drag the materials you created, from SAMPLE SLOTS to mymaterials.mat. You’ll see an asterisk appearing before “mymaterials”: It means the library has been updated but has not been saved yet.
.
3 - Finally, save it by clicking the right mouse button on the LIB indication (to the right of the rollout)> C: / Documents and Set.. >SAVE :
Done! Wow… the library is saved 🙂
When you will open again 3ds Max, just click on GET MATERIAL and you’ll see the first rollout: mymaterials.mat. Double click or a drag-and-drop to get the materials in the Material Editor.
Ok.. nice… uhmmm… Â and what about “Put to Library”?
Whenever you have a new material and want to save it, just click Put To Libray to put it in your library… of course  ^_ ^
If before you already saved your library, you will have to choose between:
- mymaterials.mat
- Temporary Library
There is also a “temporary” space for materials. Choosing the “Temporary Library” you will save it just for the current session: close 3ds max and them will disappear.
If you choose “mymaterials.mat” you will save them forever! 😉
.
.
* * * Notes about 3ds Max 2009 and around * * *
In the previous versions (I tested 2009) the concept is very similar:
- Click Get Material
- “Browse from” is setted to “New”: you select “Mtl Library”
- Save As: mymaterials (for example)
- Use “Put to Library” to save your materials
- Save the library before closing 3ds Max
When you open again 3ds max, you have to reselect the library:
- Click Get Material
- “Browse from” is setted to “New”: you select “Mtl Library”
- Open> mymaterials.mat (for example)
- Double-click on the list to get the materials in the Material Editor
The difference is mainly in point 2: “Browse from”. It ‘a small thing but it is enough to cause confusion in the beginners.
.
.
PSÂ I admit is not so friendly.. However follow these simple guidelines, Â just play around and everything will be clear.
/ Also Learn Corona Renderer
thank you very much. I happened to be working on a project when I recieved the mail and it was a real saver
I found that saving the project and loading up the *.max file into my libary work better 🙂
nice tut, Ciro, but I thought you post st similar to this before?
uhmmm.. never Richard! 😀
3dsmax 2012 material editor is quite boring and complicated, can i change to more user friendly 2009 type?
hey sometimes it’s helpful thanks 😀
Very useful, thanks!!
Thanks a lot for the tip!
thanks soo much. its a real life saver. thank you :))
thanks ciro 🙂
Hi ciro,
I’ve a problem with the Mat. slots. I cannot re-use the same slot for a different material. For Example: When I need an empty slot while working in a scene, I should be able to create a new material without effecting the material in the scene. normally there should pop up a window with the question shall I effect the scene, but it doesn’t happen. Is there any setting I have to add?
Thanks for your help 🙂
Hi again, I remembered now…Thanks anyway 🙂
When i change a material inmaterial slot,It Change in library too?
No Alejandro! You need to SAVE the library before to close max 😉
Thank sir.
Thanx Sir.
hi
i had problem about saving materials,and now my problem is solved
thank you
Thanks sir….
I have a question. When i save the material its fine. But when i reopen the material in another file the map and bump that i put inside doesnt seem to work. Is it supposed to be that way?
Thank u man. You answered my long cry…………..
It is really great.
Thx bro