The Ambient Occlusion is NOT calculated with lights, indirect illumination or maps:
It depends only on the proximity of the geometries.
So as logical consequence, if you want to get a quick AO just disable all these things. Watch the video:
Disable in “Global Switches“:
- Lights
- Reflections/Refractions/maps
- Just Active “Override Material”
Also set:
- Global Illumination OFF
- noise threshold to 0,01 (default value)
- Antialiasing to Adaptive Subdivision
Of course Noise Threshold and Antialiasing affect the definition.
You can use the settings you want: this one I’m suggesting you are really fast.